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Channel: Answers for "Changing prefab does not affect clone of instance"
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Answer by Benproductions1

Given my comment, this is the appropriate answer :) http:/lmgtfy.com?q=Unity+Editor+Prefab

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Answer by umangindianic

Clone object is an Instance of an Object. It is a same copy of an object. By the way of Instantiate clone must be created after the object name. If you don't want to use that prefab. so, you can create...

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Answer by zacaj

Object prefabRoot = PrefabUtility.GetPrefabParent (obj); GameObject o=null; if (prefabRoot != null) { o=(GameObject)PrefabUtility.InstantiatePrefab (prefabRoot);...

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Answer by Benproductions1

Given my comment, this is the appropriate answer :) http:/lmgtfy.com?q=Unity+Editor+Prefab

View Article

Answer by umangindianic

Clone object is an Instance of an Object. It is a same copy of an object. By the way of Instantiate clone must be created after the object name. If you don't want to use that prefab. so, you can create...

View Article


Answer by zacaj

Object prefabRoot = PrefabUtility.GetPrefabParent (obj); GameObject o=null; if (prefabRoot != null) { o=(GameObject)PrefabUtility.InstantiatePrefab (prefabRoot);...

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